regardless of whatever the programmers or managers of godot say or think, or who they ban from what, the fact remains that it is open source and publicly available. this is one reason why open source is so important, so that the software can be detached from the ones who made it. if this were something like unreal engine then they could simply revoke your license to use the engine if they so desired, but with godot that's not an option. so keep using it if that's what you like to use because it can't be taken from you.

@beardalaxy that's why i find it so hard to get worked up over this godot thing, like the strongest reaction i can muster is "all this because of a dumb tweet by some nobody?"

the devs might be making asses of themselves but show me a FOSS project whose devs aren't prone to that
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@whut yeah the most that ever happens is they take down the repo in a fit of babyrage or something. even with the audacity thing that happened a while ago, people were forking it and taking out the telemetry or just reverting to old versions. open source is great.

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