i get that wotc wanted to make the weapons more distinct, but holy FUCK this is not the way to do it.

players were already powerful enough in 5e. 2024 grants players waaaaay too much power.

@beardalaxy Sap seems very strong, although it might be redundant if the player and his team are already good at setting up advantage.

@Jens_Rasmussen the point is that there isn't anything done to counter balance a buff like this. it's just "here you go players, you can be even stronger!"

like wtf is graze. "oh sorry you missed, but guess what? you get to do damage anyway!" not even a limit to how many times it can happen, so you're constantly outputting damage no matter what.

this kind of shit should be feats, not things that are inherent to weapon proficiencies. if they wanted to make proficiencies more meaningful, they should have added an attack/damage bonus to weapons you are proficient with and then had a negative to using ones which you aren't.

and with sap, even if your team is good at setting up advantage, this gives the enemy DISADVANTAGE. it's just an extra bonus on top. it's kind of ridiculous.

@beardalaxy >This kind of shit should be feats
It's not? I interpreted the flavor text as if it was some sort of weapon specialization feat.

>Sap gives disadvantage
I read too quickly it seems. Yeah, that's pretty damn good.
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@Jens_Rasmussen yeah they're not feats lol, they are weapon proficiencies.

@beardalaxy Weapon proficiency should just means you don't get a penalty, I agree. This is specialization territory.
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