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I am one of those people that think rasterized lighting looks way better than RT does. When you look at static comparisons, obviously RT looks better. When it is motion and in gameplay though, it gets really strange. Poor performance is one thing, but the game also just ends up looking worse because of the gradual light shifting, the smudging, ghosting, etc. In most situations I'm even more of a fan of things like cubemaps for reflections instead of screen space reflections because, even though they aren't wholly accurate, they don't rely on the camera seeing something for the reflection to see something. They're only good in games with static (or mostly static) cameras.

I don't know man, it just seems like the performance hit isn't worth it when there are still all of these very distracting issues that can't be avoided. A massive benefit of these techniques is that it lowers the amount of time developers have to spend on things like lighting, but if it ends up making the game look like a smeary mess I don't know if that's really worth it.

That being said, the remade assets in the HL2 RTX Remix mod look FANTASTIC! Extremely faithful and very well done. It's a shame they can't be used with the original lighting because they were made with this mod in mind specifically.

@Hephaestic i know there are going to be differing opinions on pretty much everything in the mod but i do like the assets and textures at the very least. i'm glad they aren't just shitty upscales.

@Hephaestic then you haven't seen what shitty AI upscales do to games ;_; it makes the game look like it is melting.

@beardalaxy
No, I have seen it. But stuff like that is completely indefensible, but this RTX shit is in the middle ground where people with no artistic sensibilities can defend it.

@Hephaestic nah i see tons and tons of people talking about how great AI upscaling is all the time. for a while, some dude was getting paid hundreds of dollars to make AI upscale texture packs for dolphin.

and i'm not even talking about the raytracing, i'm solely talking about the models and texture work they have done for this project. that part looks undeniably better but i think preferring the old one is still valid if that's your taste.

@beardalaxy
>people talking about how great AI upscaling is all the time
See, I don't value the opinions of "people" like that.

It "looks undeniably better" in that it wasn't made with a polygon budget in mind like the original. Comparing models or assets that were meant to be front and center shows how overdesigned the RTX stuff is.
@beardalaxy @Hephaestic left looks like a submarine is casting light onto the ocean floor. right looks natural.
in all these screenshots, turning rtx on adds too much light.

@scuti @Hephaestic I mean there is a light directly above you in this scene. But even then I'm not talking about the light I'm talking about the actual asset quality.

@beardalaxy @Hephaestic The lighting is what's jarring. As for the assets, there's a 21 year difference in release dates and hardware capabilties.
@Hephaestic @beardalaxy Always found it funny how RTX makes every surface a mirror-like reflective spot.

This completely ruins Half-Life 2, seems like a cross between Deus Ex: Human Revolution piss filter and Alan Wake use of disparate light sources.

Now they just need to port it to UE5 and they've rebuilt it for "modern audiences", I guess :awooo:
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