All the way back in 2018, some friends and I went out to some abandoned buildings in order to get audio/video/photo reference, as well as some inspiration, for the horror game we were making.
That game is the next thing I'm working on as a personal project. Shadows of the Mind. It takes place in an abandoned building in the middle of nowhere. Fitting. It's a survival horror game, heavily inspired by Silent Hill. It's also a sequel to a horror game jam entry I made in 2013. It'll be cool.
@rlier23 the current way i'm planning on doing things generally is to have the game split in two, kind of like a silent hill otherworld situation. during the day, you'll be the only person in the building. during the night, things get a little twisted and you're being hunted. there will be certain things you can only do in day or night.
i intend on having music that drones. extremely slow tempo stuff. during the day it'll be jazzy, during the night it'll be like doom metal kind of stuff. i do know that silence speaks volumes though so for key moments, i can retract the audio to put the player on edge.
i don't want to give too much away, but i'm also planning on some elements of taking away or altering gameplay mechanics to make sure the player doesn't feel as comfortable. nothing major, though.
@rlier23 @Kagekokoro i agree! Maximum horror and tension usually comes from subtlety. I hate it when movies and games have scores with shrill violins and jumpscare cues. I'll just turn that shit off.
I'm taking inspiration from two places on my approach to music. Silent Hill, and old mystery adventure point and click games. The former is more of something I want to use for the night time sections and things like theme songs, and the latter for the daytime sections. Those are much more like an adventure puzzle game, and they sort of get you used to exploring the same region and understanding your goals when the night falls. So think of the music from a noir film and slow it down, that's pretty much what you'll get during the day. When it's night, add some distortion to fit the grungy vibe alongside with the general demeanor of the denizens that inhabit the "otherworld" version of the mansion.
Rest assured, I know that silence is needed and it will be used. I'm going to have to see how everything gets laid out and feels to make those kinds of decisions though so all of this is just in the theoretical phase.