this is what inZOI looks like without any anti-aliasing, DLSS, or raytracing in 1080p. high settings. completely unacceptable. all of that crust rapidly flickers, too.

tl;dr inZOI is an empty prototype that focuses way more on AI technology than anything fun or meaningful, don't buy it right now. maybe when the game fully releases it'll be better but the direction seems kind of flawed from the start.

this game is extremely early access.
think of sims, except instead of a team of people very deliberately putting lots of stuff together for tons of different contexts, it's all run by a shitty AI.
the foundation is fine, and i do like some of the ideas the game is going for, but it really seems like they focused way too much on random AI features instead of making an actual game.
the graphics are also pretty on the surface, but completely fall apart in motion. no matter what settings you're playing on it's going to look bad. i really, really hate modern rendering techniques. sims 2 looks better than this shit because it's actually a stable image and it's pretty clean too.

definitely DO NOT BUY until they really get more stuff here. there's barely anything to do and there are only some extremely specific things you can interact with. going to school is a rabbithole, which is horrible when you consider that the in-game time even on the fastest setting is ridiculously slow. i've got it set to 48 minute days, the lowest one, whereas sims 4's default is 24 minutes. if it could be sped up more that would be fine, but it still goes by really slowly especially when there's like nothing to do. NPCs seemingly never talk to your character, you have to initiate every interaction and they'll often just walk away after you say one thing unless you queue things up.

it does kind of feel like this game is leaning way more into AI features than being a life sim, like why in the absolute fuck did they spend so much time developing AI that can track movements onto a character? there's no point whatsoever.

played for not even 5 hours and yeah, it just made me want to play sims instead. there's really a whole lot of nothing here and that's a pretty good way to describe it. there's a lot of shit, it's just that none of it is actually meaningful or valuable at all.

paralives can't come soon enough.

@beardalaxy i'm like one of the only fedi blobs that doesn't seem to hate the graphics. streamed it for two hours today but the gameplay is just kinda..

you know maybe should have spent more time making sure all the jobs had gameplay instead of fussing with gen AI :neocat_woozy:

@icedquinn yeah the whole game is "isn't our AI tech cool?" and then you go "yeah it's kind of cool" and then that's it.

the graphics could be nice but they have a lot of problems, like a lot of other modern games do. it is really distracting when things are leaving afterimage trails and flickering.

@beardalaxy i had an old cheap 32" monitor that would ghost like that. i mostly ignored it because it only really happened in stuff like blender or some occasional times in shooters.

its weird to see for whatever reason the UE5 crowd coded ghosting in on purpose. this monitor is like 130hz rendering 60fps there is a 0% chance this is hardware error :cat_sad:
Follow

@icedquinn from what i understand, the post processing and lighting don't update at a high enough rate so when things move quickly (the camera, objects, or lights changing), they leave trails. in order to make them update faster, though, it takes significantly more horsepower. that's why all this stuff has always been done in pre-renders instead of realtime. it looks great in slow scenes and still shots, but completely falls apart in fast shots. it's why i can't use raytracing in most games, the lighting is great but don't move your camera too fast i guess.

this happens with any temporal effect like TAA too, because the applied effect doesn't apply fast enough to the updated image.

so naturally the idea would just be to turn off AA but then it turns into a pixelated mess because the level of detail is so high that you NEED anti-aliasing to smooth it out. you can use FXAA but it's not that great at doing what it needs to and you still have things like the light flickering because that's all based on weird ephemeral temporal shit too.

modern rendering engines like this just suck ass. they are aiming for something so far in the future that is currently unattainable. these games might look passable in 20 years but for now, there is just way too much distracting shit going on in the image for me to say it looks good. games from 2013 look 100% better.

@beardalaxy i usually turn off antialiasing cause it always used to make shit slower for marginal improvement

@icedquinn that was the reason behind using just a blur (fxaa) or temporal effects (taa/tsr). turning off anti-aliasing is all well and good but unless you're running at 4K (and sometimes even then) you're going to run into issues with things being way too noisy.

i would rather take a performance hit for MSAA than use any of these new ones. DLAA isn't as bad but it's also a pretty decent performance hit.

@beardalaxy jaggies don't bother me at 2K but i basically turned the stream off when the zoi with the reporter job rabbit holed in to a taxi (and the taxi didn't even leave the front of my house.)

turns out sims 3 was the only good open world doll house.
Sign in to participate in the conversation
Game Liberty Mastodon

Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.