oliver from digital foundry says that mario kart world is running at raw 1440p at 60fps. no signs of dlss or dynamic resolution. that's pretty wild actually and it bodes well for the rest of nintendo's games on the system. their style has always leaned towards style rather than fidelity, and i think that's going to work very well for them when it comes to running games at higher resolutions and frame rates.
@WhitestTemplar the main thing that made totk lag was the building. the major issue with switch's performance often came down to the speed of the ram, which you could overclock to see some pretty radical results actually.
@WhitestTemplar you can technically get botw running at 60fps on the switch:
https://www.youtube.com/watch?v=dWcMsGa9Kjs
@WhitestTemplar oh yeah, i'm just sayin that they now have the chance to fix that issue on the switch 2.
@WhitestTemplar i don't think so xD