I gave Grok a plot synopsis of The Last of Us and then asked what the most ethical decision would be at the ending: saving Ellie or letting the Fireflies perform the surgery on her to potentially get a vaccine?

I felt like it didn't quite understand what "fight through the hospital against armed guards" meant, so I gave it additional context. So the first picture is without that context, and the second is with. There were much larger descriptions since it goes through its entire thought process before the summary at the end, but I included just the summary for brevity's sake.

I LOVE how it mentions that there may be another way to a vaccine that doesn't involve killing Ellie. That's something not a lot of people bring up whenever I see discussions about it. These doctors who think it is the only way, and that only this ONE GUY can do it correctly, are extremely short-sighted.

I also asked ChatGPT this same question and it gave mostly the same result, but it did bring up another thing I've somehow never thought of before. Why the hell do they have to remove so much that it would kill her? I looked around a bit and found this post.

My answer is a resounding NO. I think it is pretty clear that the people writing The Last of Us and especially Part 2 really did not fully grasp what they were writing and tried to push things a certain way for plot convenience.

Personally, I wouldn't take the writers lack of research or understanding of the procedures they're talking about as indicating a lack of skill or knowledge on the character's side of things. There's some level of suspension of disbelief that needs to be given to these kinds of things, and it's best to assume that the diagrams depicting something that should be easier than the writing implies was just a mistake with art assets. I mean like, they're making a vaccine, for a fungus, it's obvious the writers don't know the specifics of what they're talking about.

@Alex it's probably a case of the last of us writers exceling in emotional narrative but not logical narrative, and so the logical narrative affects the emotional narrative in a way they didn't intend. this isn't the only example of that either, it's extremely evident in the first game too. the difference is that the first game's emotional narrative is something that a much wider audience can identify with and it was very sincere.

Follow

@Alex there is a reason that one of the most common pieces of advice for fledgling writers is "write what you know" though. i once was proofreading a friend's book and the whole premise was based upon taking a trip to russia that turned out poorly. the plane crash lands in an abandoned tundra and they have to find out how to survive. the plane ride was only 2 hours because this dude had never been on a plane and so didn't really understand how long it would take to get somewhere. then, at some point they find a village and it is thematically closer to a scandinavian village rather than a russian village. it's things like that where, sure you can suspend disbelief, but at a certain point it breaks the immersion.

Yeah, I get that. Suspension of disbelief only stretches so far. I was only responding to the bit about the diagram because that's something that is, imo, relatively easy to suspend disbelief for - I doubt any of the writers or artists are neurosurgeons, and even if they consulted a neurosurgeon, it's easy to have some minor details slip through the cracks, have things change at a later date after they were initially consulted, have something get rushed, etc. A writer just needs to make things believable enough that people are able to accept it, but, every mistake adds up, and eventually it becomes too much to bear.

@Alex it's also a problem where the emotional narrative isn't compelling enough and it also devalues the impact of the first game's. because of that, it's a lot harder to gloss over issues in the logical narrative. your attention isn't drawn to the emotional aspect of it, or if it is then it isn't in a way that distracts you from other mistakes. it amplifies them. kind of like how if you're watching a movie and the story just isn't good, you start nitpicking things harder and not just with the story, but things like the shot continuity too.

Sign in to participate in the conversation
Game Liberty Mastodon

Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.