I'm stuck in paralysis again... Is taking so much extra time to learn 3D in a different engine over 2D in RPG Maker that I already know so much about worth it? I could be developing my next game RIGHT NOW but instead I'm learning something else and it is making me really antsy. Maybe I'm too worried about time. Maybe I should just stay dedicated to RPG Maker and build on experience I already have. I don't know man. Thoughts?

@beardalaxy
Going fully 3d in 1 step, is like lifting a 1000lb weight xD

My advice would be, start by making a very simple 2d game in godot, in a manner you are comfortable with, then turn it into a 2.5d game, mix the 2d and 3d parts together.

You'll actually make something, while learning something and growing towards being able to make something fully 3d. Call it the 200lb weight xD xD xD
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@hazlin yeah it's not exactly like I'm heading straight for unity or unreal. I'm using RPG In A Box which is built in Godot. It's similar to RPG Maker but in 3D and it uses voxels with custom collision maps for tiles and stuff. So it's still an intermediary you know? It's just that learning basically everything from scratch again when I've got 20 years of experience somewhere else is extremely daunting and I always catch myself thinking "I could just do this in rpg maker instead and it would take a fraction of the time" but then it wouldn't be 3D and I would like it to be... Bleh.

@beardalaxy @hazlin I guess it depends, I don’t know anything about RPG in a Box but if you’re learning Godot stuff for it that’s something that could be useful later too.
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