@RehnyNytes256 @Goalkeeper not really a fan of hollow knight I don't get the hype, but I've always had weird as fuck video game opinions

@beardalaxy @RehnyNytes256 @Goalkeeper you really should try it


maybe, if you're a gamer
its not too easy
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@paula8 @Goalkeeper @RehnyNytes256 I did try it, played it for like 6 hours I think. Just really not my cup of tea whatsoever. Every other game is the genre I like more, even something like axiom verge 2 which I didn't like but still at least finished because the gameplay was good. Hollow Knight is just absurdly slow and feels like it has a lot of padding. I wasn't willing to dedicate more time to it than I already had.

I like castlevania sotn, axiom verge 1, and if you count it dust: an elysian tail a million times more.

@beardalaxy@gameliberty.club @paula8@netzsphaere.xyz @Goalkeeper@nicecrew.digital 🤔 it is slower than SotN. They were going for a moody Dark Souls feel, with combat too, with poking when there’s an opening and alot of dashing Ike rolling). It is also quite long! For a metroidvania, it’s a 20 hour plus experience if you’re going for everything. That surprised me. I’m used to things like Metroid or Castlevania which could be speedrun in a couple hours.

@RehnyNytes256 @Goalkeeper @paula8 yeah I saw people saying like 40 hours for their first playthrough and I'm like NOPE I can't do this for 40 hours lol. I'm not a fan of that combat style and I wasn't crazy about the movement or level design either.

I tend to like games that are much more cracked out. Dust is amazing for me for instance, because the combat is just nuts all the time. Actually kind of close to devil may cry but just 2D. It's not really a metroidvania though, I think I would say it is more of an action platformer. It came out long before the metroidvania revival.

I liked Touhou Luna Nights a lot. Compact level design, fast combat, interesting abilities that you gain a lot faster.

@beardalaxy @RehnyNytes256 @Goalkeeper @paula8
Hollow Knight's style is meant to be very meticulous and somewhat committal, which works decently up until you get some of the more busted movement abilities and can bypass many of the enemies and level design obstacles. By far the best thing the game had going for it was the atmosphere and the sensation of getting lost in an foreign land; been many years since I felt like I had to pay attention to the world of the game instead of simply going through the motions in areas that inevitably looped back on themselves because they were made for a 2D video game protagonist.

The music and art direction were top notch, and Hornet is mega cute. There's some minor gay shit related to a few NPCs being same sex lovers (or "lovers") and the gratuitous overuse of the singular they, but the latter is actually plot-relevant for lore reasons that I think are cool so I let it slide.

HK's greatest sin is having way too much fucking game for combat mechanics that literally never get any deeper or more involved. Once you get the magic blast in the first hour, your moveset won't change in any way except for upgrade badges and a horribly slow/useless attack that recharges your magic. Anyone who says HK's combat is anything but serviceable in the barest possible sense is a total drooling retard.

>Touhou Luna Knights
A game I enjoyed, but like all of Team Ladybug's games it has a horrible bug that lets you cheese most of the game and bosses with i-frames, and like all of Team Ladybug's games I felt zero remorse doing so because they should have caught that in minute 1 of QA testing.
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