@LittleTom I don't understand why people are praising this game. I beat it and the gameplay is just dark souls but easier. It's not scary. The plot is total nonsense. Like, it's trying to give you the impression that it's deep by being "vague", but it's just utter nonsense. There is no reasonable way that anyone can piece together a coherent story from it.

@Elliptica @LittleTom you have to at least watch the other endings, it makes a lot more sense if you do so. apparently there is a lot more story given in NG+ as well. i understand the plot pretty well. whether it is a good plot or not is up for debate.

@beardalaxy @LittleTom I only played through the first story, which was nonsense. I assumed the game play would be the same for the other versions, minus the endings, or that it wouldn't matter much.

Still, it seems silly to not put something good up front. Like, that convinced me to not play the rest.

@Elliptica @LittleTom yeah it'll probably work for some people and not for others, I can tell. If I got In Water for my first SH2 ending I probably wouldn't have been that interested in playing it again either lol so I get it.

@beardalaxy @Elliptica A shitload of the plot (silent hill f) is told through new bits and notes that are only available in ng+ playthroughs as far as I can tell. LIke a LOT of it is in notes, not just the new endings.
@LittleTom @beardalaxy That's horrible. The game literally makes no sense on a first play through then. I was wondering if I missed something.

I recently played through Marathon, a 90s shooter made by Bungie. The entire story is accessible on a first playthrough, though you are not likely to find it because they are hidden away as secrets, usually requiring special tricks to reach them, and the instruction on how to perform these tricks are themselves hidden on the second to last level.

However, on a first play-through the story is easy enough to follow: you are a security officer defending a colony ship from Aliens. One of the ships AI has gone insane, so it's up to you to try and stop both to save the ship and it's crew. There is the hint of a bigger conspiracy at play, leaving questions for the player, but nothing that makes the story incomprehensible.

The game is "fun", so you might replay it, and ultimately encounter the secrets, filling in the gaps the story has. At the same time, it never spells anything out. For example, the fact that you are a robot can be inferred by context (one terminal mentions that someone smuggled 10 "battleroids" on board the colony ship, and at the ending monologue it is mentioned that 9 battleroids fought against the aliens on a nearby planet that you had just happened to be leaving when the game starts), but it's never explicitly spelled out for the player, and the gap between those hints are great enough for the player to not make the connection unless they were taking notes.

This is the right way to do it.
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@Elliptica @LittleTom it's definitely a fake out ending on the first playthrough. The main themes of the game are present in every playthrough though and I liked that aspect. You don't actually get the true ending until your 3rd playthrough lol so yeah it is a little bit much to be honest.

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