@suquili TotK kind of sucks but i still had a fun time playing it. I really liked botw for its vibes and lore and world building but the gameplay and dungeons definitely left lots to be desired. Ocarina of Time and Wind Waker are still my favorites for sure.
@suquili I think the writing being "distant" worked really well for botw. They come right out and tell you what happened almost immediately. There aren't really any twists. A lot of it is just picking up pieces to learn more and a lot of it feels like ancient stuff people don't really have any answers for. It gives a certain mysterious mood to the game that I liked a lot. Like a total dismantling of Hyrule as we knew it but there are still little remnants here and there, as well as hints towards other things and some more lore building for other races, it was really cool.
TotK on the other hand was written like a linear story that was better on paper, but since they kept the same open world structure it really fell flat for me. I spoiled the Zelda twist almost immediately and so the rest of the story wasn't that impactful. The story in the past was kind of cool but it was mostly a rehash of ocarina... The story in the present was really bad and every sage's sequence felt like a copy paste. It was so detached from botw that I just couldn't get into it at all. It sucked that they delivered on basically nothing that botw set up, even opting to make it take place in a completely different iteration of Hyrule that is like an alternate universe one that still uses the same names for stuff but has completely different histories behind them. Felt like surface-level fan service.
Either way, I really hope the next game is more like a classic Zelda. I would honestly take a smaller open world with bigger dungeons that actually have dungeon items too. That's REALLY missing in the last two entries. It almost feels like Zelda got a little bit commodified again.
What do you think about the movie coming up soon? Next year, I think?
@suquili linear story with awesome side quests. That is the way.