So it seems that my old 2017 laptop doesn't support the lighting system required for my new horror game. WebGL stuff. I'm now stuck in between two options.

1) Keeping the lighting dynamic (and much easier to create) but raise the minimum required specs

2) Making all the lighting static (harder to do and weird looking if in motion) but keeping the game playable on potatoes

Anyone got some insight? I'm genuinely not sure which to go with.

@mischievoustomato I actually have no clue. It might not even be WebGL related at all that's just what I'm guessing. My laptop is running Intel integrated graphics on a 7300u so I'm assuming a dedicated gpu or a newer processor would fix it. Gonna test on my system with an 860m later.

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@mischievoustomato almost 10 years lol. With Intel integrated graphics of all things, which didn't actually start getting good until recently.

@beardalaxy @mischievoustomato
can you show us an example what you're trying to achieve?

@tobias @mischievoustomato this is the editor for the lighting, don't wanna pull up my laptop right now to get a screenshot of what it looks like in there but imagine every light being inverted and at max brightness. i can only put down one light and if i put down any more, all of the light radiuses turn black and the area outside of them get bright.

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