So it seems that my old 2017 laptop doesn't support the lighting system required for my new horror game. WebGL stuff. I'm now stuck in between two options.
1) Keeping the lighting dynamic (and much easier to create) but raise the minimum required specs
2) Making all the lighting static (harder to do and weird looking if in motion) but keeping the game playable on potatoes
Anyone got some insight? I'm genuinely not sure which to go with.
@EdBoatConnoisseur can't, it's what the engine uses
@tobias @EdBoatConnoisseur yeah i could use individual static images instead, it would take a lot more work, look more accurate, but it wouldn't be dynamic.
@EdBoatConnoisseur @tobias i have no idea man i'm not smart enough for that, i'm just using the plugin xD there is a reason i use rpg maker instead of anything else lmao ![]()
@EdBoatConnoisseur @tobias so upon further inspection, it looks like the spot lights work just fine but the point lights don't. this is still on my laptop, it works as intended on my desktop. it's gotta be some sort of driver limitation or whatever.
first photo is point light, second is spot light.
@tobias @EdBoatConnoisseur yeah that's way out of my depth lol
@beardalaxy @EdBoatConnoisseur but the approach and the methods. that's the thing.
ah, i thought that if ya were doing webgl and dynamic lighting then ya were into some more advanced shit, tho what i wrote ya can think as i pulled it outta my ass as i've never done game dev nor worked anything in 3d space, most of the shit i crudely cobble together into barely programs are crudely cobbled for a reason, i suck at coding, which is why i fell for the electronics engineering meme and almost 10 years later i'm basically an unemployed bum worriying that if i apply to work at mcdonalds i may not even land a job at the closest one i can walk to...