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the next rpg maker is going to use luau as its main programming language. that's what roblox uses apparently, and it was created by roblox, which is interesting. maybe i'll try to start learning how it works a bit.

it will also support not only runtime plugins, but engine plugins, which i think is the first time rpg maker has let you do something like that. rpg maker mv and mz let you do stuff with your game outside of the engine, but the engine obviously won't recognize any of it. so this is a really cool update.

it's looking promising so far. i'm excited to see the finished product.

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