"Choose a game engine"
Here's how you know this guy does not in fact have any good advice for you: suggesting unity as something you should start with
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@vaartis wouldn't any game engine ever suffice just as long as you make something in the end (doesn't have to be finished)
@pipivovott i just think unity is a very bad choice for starting out if you know nothing, because it's very fucking complicated

@vaartis @pipivovott Unity has a pretty good learning curve compared to some others, while being good for both 2D and 3D.

Easy for devs, difficult for artists and FX techs.
As it is harder to make it look good.

Unreal is more performant but lacks good 2D tools, and the learning curve is harsh.

Unigine has Unity's workflow and Unreal's performance, but no UI editor, and even less 2D capabilites.

Stride and Flax are getting better, but each have their own issues, and compared to the big two, they are less mature.

While there are easier engines to pick up, those simpler engines are also restricting in many aspects.
Which is why starting from scratch, I would recommend either Godot or Unity.

@coded_artist @pipivovott unity is NOT good for 2D. That is NOT true. It is a completely 3D engine that barely works for 2D. Just use an actual 2D engine if you want to make a 2D game
@coded_artist @pipivovott I cannot say anything about the other engines, as I have not used them. Can only agree on unreal's learning curve from seeing my friends struggle with it
@coded_artist @pipivovott also can agree on it being hard to make unity look good, the built in/URP is very hard to make look good unless you go for something heavily stylzed that does not use unity's lighting at which point the rendering pipeline hardly matters, don't know about HDRP.
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@vaartis @pipivovott Yeah... Unity's rendering is kinda trash.
Good assets make for good graphics and little more can be done.

The HDRP is half baked last I checked, with point lights not casting dynamic shadows.
Though to be fair that was a couple of years ago.
Still, I can't believe they actually released it that way, that was a mess.

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@coded_artist @pipivovott I don't remember what was the last thing they released that wasn't half baked. Sigh
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