"Choose a game engine"
Here's how you know this guy does not in fact have any good advice for you: suggesting unity as something you should start with
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@vaartis wouldn't any game engine ever suffice just as long as you make something in the end (doesn't have to be finished)
@pipivovott i just think unity is a very bad choice for starting out if you know nothing, because it's very fucking complicated

@vaartis @pipivovott Unity has a pretty good learning curve compared to some others, while being good for both 2D and 3D.

Easy for devs, difficult for artists and FX techs.
As it is harder to make it look good.

Unreal is more performant but lacks good 2D tools, and the learning curve is harsh.

Unigine has Unity's workflow and Unreal's performance, but no UI editor, and even less 2D capabilites.

Stride and Flax are getting better, but each have their own issues, and compared to the big two, they are less mature.

While there are easier engines to pick up, those simpler engines are also restricting in many aspects.
Which is why starting from scratch, I would recommend either Godot or Unity.

@coded_artist @pipivovott unity is NOT good for 2D. That is NOT true. It is a completely 3D engine that barely works for 2D. Just use an actual 2D engine if you want to make a 2D game
@coded_artist @pipivovott I cannot say anything about the other engines, as I have not used them. Can only agree on unreal's learning curve from seeing my friends struggle with it

@vaartis @pipivovott I make it my business to try every major engine that comes out.
It's fun!
And also I'm responsible for this sort of thing at my job.

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@vaartis @pipivovott Sometimes.

I usually implement UI for research and development.
I work for a defense contractor.

Something like a VR simulator for tank commander UI, for example.

It looks like ass.
But they don't care, it's all about functionality.
The panorama was hell to make and optimize, and still a bit wonky.

This was fun to work on.
Nowadays I do map projects, not as fun.
I hate the Cesium framework.😒

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