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Experimenting with Sign Distance Fields for a bit of mesh generation using Surface Nets.

Step 1: Sign a field of distances.

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@coded_artist sdfs are kind of neat
there was a paper using them to make a sculpting system by storing the distance field in octrees

@icedquinn That's the plan.
Might not get as far as an oct tree, as that's more for rendering using ray marching if I understood correctly, and not for mesh generation, could be wrong though, just dipped my toe into it.

@coded_artist 'adaptive signed distance fields' its basically for storing a distance field as you modify them without having to generate it from primitives.

it was necessary for sculpts because the sculpting is basically a repeated process of subtracting or adding spheres

@icedquinn Now that is a good term to be aware of, thanks!
Kinda hard to find materials on this topic, so that could help me quite a bit.

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