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Finally had some time to continue my little SDF and Surface Nets project.

Some simple geometry calculations later, I now have the points on the surface.

Next step will be turning those points into triangles.

I will leave the normals for later.
No because it's more complicated, the triangles are actually the worst part, but because I want to see the mesh working first.
It's hard for me to work without seeing something change on screen.

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