@gruyere I understand why they get delayed. I just wish that the games would actually be FINISHED before a release date is announced. Tease us with trailers and shit all you want but giving even release windows needs to stop, when EVERYTHING gets delayed.
@beardalaxy yeah, there’s competing factions around that, though. Business people want it in a window and development tries to meet it. It doesn’t help that season passes are all the rage now and churning out high quality seasonal content is difficult and fragile when it comes to timeline slips.
I also would like finished games, but the reality is that people buy them partway done, so exceptional levels of polish are just not an economic incentive in the short term. Quantifying damage to brand reputation is for the next VP/CEO/whoever to worry about :/
@gruyere AAA industry is diseased, rotten to the core!
@beardalaxy I only agree somewhat. There’s a type of game that can only be made by a large game studio and they wind up being popular.
I play lots of indies and love them too, but they get passes for prolonged early access and rough edges for being indies.
I don’t really have the solution here, but making software is pretty hard. Making it with a team of people more so. Making it with 300 engineers is a goddamn miracle it ever works.
I just think there’s a lot of wailing and gnashing of teeth when games are delayed that just make it seem like this reality is just now well understood.
@beardalaxy @djsumdog I think the release date stuff, especially on AAA games, has a lot to do with building hype and trying to get people to buy right away. Lots of early sales can be spun into "good game" and help convince other people to buy it while the game is fresh in people's minds. This is especially important for games that have online components because an active player base is what those games will live and die by... until you get people completely hooked, at least.
I agree though that the main thing most gamers want from big studio games is a polished, high feature product and a lot of AAA games have fallen down on that. Some, however (rdr2, GoW) have really nailed it.