Made this one just to have something to upload, and to assure you that i HAVEN't dropped Blender, au contraire, i'm still deep into the one-year-using-blender milestone project, which is going to take still a bit to complete, and which this enviroment comes from. I hope to have it finished somewhere late june, early july.

#blender
@benis@cawfee.club The thing is this: The project is more oriented towards animation, and since it's going to be pretty big compared to anything that i've done before, i'm not actually dedicating too much effort to detailing stuff. I made the car in a very short time and instead of applying a smooth shading to the mesh and risk it looking like crap, i'm going to actually embrace the low poly look, since the project itself is going to be as low poly as possible to make up for the limitations of my computer, so it won't take as much time to render.
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@takenori @benis on another thought, the car doesn't look THAAAAAAAT bad with smooth shading, what do you think

cc @Ghlighte

· · Dashboard FE · 1 · 0 · 2
@hideki @takenori @benis It still looks fine with smooth shading, but maybe a bit too low-poly. Try adding one or two more edge loops to the pillars and a couple more angles to the headlights.
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