@Reinhard @Meier as i said in other thread, i haven't used them at all because i'm limited on the blender version i can run, and sometimes i see them being hyped as kind of a one-size-fits-all solution for everything, even for the most ridiculous stuff
I have used pretty much everything at this point and I enjoy using maya / houdini the most.
I would love to just switch to blender but it feels so different from 3ds max/ XSI / maya... everything. I switched most of my hotkeys in maya to blender hotkeys. I really am hoping I can make the switch but the current UV editor in Maya vs the current UV editor in blender is no contest. Blender's biggest problem, for me, is it's shit UV support.
I think if I started in blender it would be one thing but 10+ years of production with max/maya makes it hard.
Zbrush is fine but is becoming less important these days for non-character artists.
Houdini is free and very powerful. It's not easy to learn but it can be very rewarding.