@INSTALLGENTOO where did you get this model? my bad i don’t quite understand what you’re trying to do, but i know @hideki may know more than me
@INSTALLGENTOO @waifu looks like this guy is working with some custom shaders that have a lot of node groups.
Like, that node called Texture Files is a node group, you just click on it and press TAB to enter it, then inside looks like there's a bunch of empty image texture nodes minimized, he just maximized one and then loaded an image file on it.
@INSTALLGENTOO @waifu he added a plane mesh to the scene and then assigned it a material called "Template Body" that it may exist already in the file.
@INSTALLGENTOO @waifu hmmm it's hard for me to see why there's that red blotch there, looks like someone tried to paint it using vertex paint, in which case it won't show up in the renders anyways probably.
Would need to check the file to take a look at the materials, which as i told you looks like it uses some custom nodes.
@INSTALLGENTOO @waifu have you loaded an image alrrady in that hair alpha texture node in the first picture?
@INSTALLGENTOO @waifu hmm that strange.
Overall my advice would be to start over again in case you messed up with something you shouldn't have touched, then try again putting all the textures in their respective place and check alsonin rendered view, as sometimes rendered looks different than preview.
And usually to make things glow yeah, you have to use emision shaders and enable the glare on the renderer settings, i imagine the emision shader is standard on many places and the glow it's applied with the renderer, in this cade, enabling it in unity i suppose.
Will try to look at the script once i get to the computer.
@INSTALLGENTOO @waifu ah yeah, if the hair doesn't have anything to do with Koikatsu, then the shaders that come with the koikatsu file are of no use because they expect the textures and everything in a certain way, it would be better to disregard these shaders at least for the hair and shade it with it's own textures using standard shaders.
If the hair comes with it's own image texture, it's only matter of
- Unsetting all the current materials on the hair.
- Creating a new blank material for the hair
- Adding a new image texture node and loading the image of the texture.
- If the hair mesh is unwraped correctly, it must show properly
IF the texture looks wrong, then probably you will need to unwrap the hair mesh, but that's an art on itself, hopefully everything comes prepared already when you apply the image texture
@INSTALLGENTOO the dark setting? can you send me a screenshot of what you mean?
@INSTALLGENTOO ah i see, try connecting the output of the image texture directly into the surface value of the material, bypassing the shader, and see what happens
Dark Eviroment.PNG
light eviroment.PNG