Maybe the problem is that I don't know unity UI very much. How do you find Vertex groups assigned to a certain face or vertices. @waifu @waifu idk who to ask.
Trying to find hair in plain sight, it's infuriating because it's right there but I can't add any springbones because I can't find or make a vertex group for it. :stirnerrage:
@sarvo cc @pasture @hideki
I don't think hideki knows. but it has to be something stupidly simple like select in viewport and it should have the vertex groups assigned to the selection listed but I don't know how to do that in unity and it's driving me mad.
Follow

@INSTALLGENTOO @pasture @sarvo

I have not used Unity yet, sorry to disappoint you :blobcatsad:

I have googled a bit around ad it appears that there's no vertex groups in unity? I've found that some questions talk about asigning vertex groups in blender and then use these colors to define groups in unity, idk...

reddit.com/r/Unity3D/comments/

· · Dashboard FE · 2 · 0 · 1
@hideki @pasture @sarvo What do you even call this stuff in unity?
I'm just trying to find the hair so I could add physics to it, it doesn't seem to be in armature, and I'm not sure how to make it to be in armature. It's supposed to be parented to the head but I just don't see it under that subdirectory.
agrouporvertexorwhatdoyoucallthisinarmatureUnity.PNG
@hideki @pasture @sarvo Good news, I found where the hair is, bad news is I think it's parented to something it's not supposed to be parented to. Playing with the fbx file right now, don't know if springbones could export into vrm format using UniVrm. Video case in point.
foundwherethehairis.mp4
Sign in to participate in the conversation
Game Liberty Mastodon

Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.