@dwite39 @hideki @dwite39 @hideki @berkberkman
Here's how:
1: 3d generated scene using stock animations
2: Transfer frames into AI generation
3: AI uses the frames as a reference to animate a scene.

The difficulty would be making the AI be consistent with the design of the characters. When this gets applied to something like the Bad Apple music video it's slightly off but it's almost clean.
https://youtu.be/RO7TYfMyPPw
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@zemichi @berkberkman @dwite39@pawoo.net well at least you aren't generating the animations out of thin air, you have to actually animate and record stuff instead of just writing a prompt. I ain't against of that.

It's really no different than passing the frames through some sort of filter tbh.

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