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@hideki It is normal to feel that way. A lot was said already that remains true. I mean, 3D is a time sink and I have to keep reminding myself that the results are mostly "smoke and mirrors". A lot of sculpts are just sculpts, they are not rigged and ready to animate. Also many good looking things are just fake and forgery like Ian Hubert does. It just has to work in the end.

Also you can not really know what the people like. Sometimes you do something quick and you think it's mediocre but then it get's hyped. Other times you spend a lot of time on small details but nobody cares. It's frustrating to promote original ideas, because nobody searches, finds or cares about them. A lot of people just tie their art to a popular franchise like ... Star Wars or a current hype to may get viral. Also a lot of detail in art is not even understood. Recently I saw a drawing with a now demolished building in the background. Only the artist and a few dozen people know the intention etc. In the end you must be happy with what you create but looking back at old renders will always mean that you see things you might do different now but that's actually good because it means you now made some sort of progress.

Impostor syndrome is also very bad. When you think you are just stealing other ideas and do not create original content. But then again everyone is copying from irl references and get inspired by art they like and it is just normal. Everyone is stealing from each other - it's just getting away with it. It's like someone posts a render of a donut or anvil and you know that they followed a tutorial etc. most people do not. The normies are just "wow, that's awesome!!1" but the other artists shun you secretly, lol.

It's crazy how many art people do is just rotting in a folder and is never posted or shared because it's deemed bad and unworthy. I have so many abandoned little projects in Blender, it's actually fucked up. Finishing anything at all still is very difficult for me. I have used Blender for a few years but have very few things to share that are finished because I just end up doing things deemed "too complex" for me. I don't want a fucking low poly animation or character, I expect more of myself. Something more professional but then reality just hits hard and I'm feeling down, just like you. It goes away eventually and I just continue because it's the only skill I have developed so I feel I can't abandon it anymore if I want to be creative in some form way or shape.

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@waifu you have to lift weights if you want to lift weights

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Me voy a hacer una quesadilla bien shingona
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@hideki @Loki dude, I mean it, your modeling is really good, I still vividly remember the pixel convenience store

> no matter how bad it could be, it's still a step towards mastery

and the nice thing is, most somewhat famous musicians, actors, and such aren't extremely skilled, they're hardworking, persistent, and they're competent in what they do. Not masters of anything, especially pop stars who rely on producers.. Or marvel movie actors.... Or Peter Lik... These are the highest paid performers on the planet, and they're essentially intermediates at what they're famous for... The reason this is, is because harder to appreciate art is not as widely appreciated as easy to appreciate "art", which is usually corporate. Long story short: if you wanna have any success 1) create furiously 2) get connections to anyone and everyone, local, national, cross national, whoever you can and 3) USE those connections AT THE RIGHT TIME as in when you are READY 4) keep creating furiously 5) repeat 1-4. It's obviously more complex than this, but this is the essential formula.

> how do i learn to draw hands?
> keep drawing more hands

lmao but no one wants to listen to this, it's really sad... it's the honest truth! people want the easy way out...
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