@hj @matrix @coolboymew Sure, but there’s enough people there who get what iD was all about to create DOOM (2016). I’m on the fence about Eternal, but it’s clear that these are different things from the original. I still think they are worthy, though. Only they would have the balls to cancel a project mid-way to rework it in the face of everyone’s lost faith and then come back to spit in the fave of every multi-billion dollar FPS producer…and win.
@hj @coolboymew @matrix Meant “face,” not “fave.”
@hj @matrix @coolboymew Hard disagree on the “fun” assessment, from my end. I really enjoyed 2016 and felt it was a very solid game, for the most part. The gameplay was a big positive, but I do agree with you on the levels. They weren’t very painful for me, but they definitely aren’t ingrained in my brain for any reason other than I played them multiple times (except for the Foundry; that one was pretty good).
My gripe with Eternal was that it was much more Arcade-y and completely undermined the badass tone of the previous one (and the levels are way more linear than 2016). The main plus is that it took notes from classic games (Solve-It-Or-Die puzzles, scary boss turns into new common enemy without lowering stats, hordes of enemies at once, etc.) and just cranked them up to eleven. There’s almost literally no lulls or rest points and it’s just one balls-to-the-wall challenge after another. Great way to fry your adrenals.
So, by your evaluation, iD basically made DooM and DooM II (and Wolfenstein) and then spiraled? No mention of Quake III Arena? 🤔
@hj @matrix @coolboymew I never played Commander Keen, so that’s probably why I forgot it.
I thought Q3A perfected the multiplayer formula quite a bit, but I’m open to hearing arguments for why Q1 is better without losing any of what 3 had. Actually, I’m more looking for the next successor. Quake Champions is honestly fun, but only because they preserved through the shitty decisions that Bethesda made (contract Saber to do the engine development and other core elements, set up a major promotional tournament with a $1m prize pot while the game was still in closed beta, etc.), but it’s not as accessible to the same degree as, say, OpenArena. But OA is old, quite simply, which limits what the community can do. I’m thinking maybe something based on Tesseract (a massive upgrade/overhaul to the Cube 2 engine).
Doom 3 didn’t do much for me, either. But, does Q4 count, since it was Ravensoft? Rage had a lot of potential, but it just felt like it was half-finished. They had some good ideas and were heading in a decent direction, but they just didn’t do enough with it (as evidenced by the the VAs of Baird and Sam from Gears 3 voicing half the people in each town).
“Unskippable plot.” But…that was >1% of the game content. That was one of it’s selling points was the highly sparse amount of plot elements in the game, as well as the overt rejection of such nonsense right at the beginning with Doomdude chucking the terminal across the room. Guess it just was that painful for you that it stands out that much. :/
“Serious Sam.” I tried a bit of Serious Sam 3, but
@hj @coolboymew @matrix [Goddamn touchscreen] …anyway. Serious Sam 3 just seemed like an odd Painkiller type game. Is there a better one to start with?
“14 enemies at once ain’t a horde.” So picky.