Something that frustrates me about most historical fiction is that the hero is almost always out of place and time. The hero and his companions act and hold beliefs like a modern westerner, even when everyone around them doesn't. Even when the belief was so ubiquitous that it was held by 99% of the population. Somehow, your hero is always in that 1%.
This is even worse in RPGs because they offer you a choice, but that choice is usually limited to "be nice like a westerner" or "ignore it."

@matrix any RPG that doesn't allow murdering any and all NPCs in the game is a bad RPG.

@newt As far as I tried in KCD you can kill everyone except story characters.

@matrix but those are the most important characters to kill. Best games are those where you could just murder your way through the entire game. Doesn't mean that you should. But if the devs thought of this option instead of just forcing you into a certain kind of gameplay, it means they thought of many more fun things.

If I want a medium without meaningful interactions possible, I'd just watch a movie.

@newt True. You should be able to just lock yourself out of the story by killing a story character

@matrix nah.. there should just be a way around this character. A note dropping from his corpse that points you in the right direction or something. There are many ways to do this.
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@newt An alternative path is the better option, but simply ending the game is the cheapest way to enable the killing without having to spend time on making an alternative path.

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