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I'm developing an ubershader for Liblast. Each mesh here uses exactly one material and only reusable textures.
All unique features are driven with geometry, it's UVs and vectex colors that drive uberhsader's effects.
You can see how nicely Godot batches rendering when using the same shader and material!
The amount of geometry seems exorbitant, but it's still just a few draw calls and a 100 FPS. Adding decent LODs to the model would probably help bring the FPS up still.
- unfa
I have been gaming since 1992 and building PCs since 2003. I enjoy Linux, supporting FOSS projects and am a tinfoil hat connoisseur.
Many FOSS projects rely on donations. If you have money to spare but don't know which to donate to take a look at the above links on Ko-fi, Github, and Open Collective. Anything on there that I have sponsered or contributed to is something I have found to be worthy.