@coolboymew There is leaked source code for the iQue Player version of SM64 and it even has an unused model for Luigi.
@coolboymew Now someone uncovered a cut level from SM64. It's level 2 in the debug menu. In the final build, it just resets the game. Hopefully, we get to find the remaining cut levels from the debug menu.
https://invidious.snopyta.org/watch?v=j1aWqW8q-9U
@coolboymew I find it strange that these were found in the iQue version though since that is the most recent version (unless you count SM64DS). These weren't found in the decomp of the US ROM and that predates the iQue version by 7 years.
@coolboymew
>I'm not a programmer, but if a file is 100% unreferenced, wouldn't it not compile it? That or it was removed
I never programmed for consoles, but to my understanding, a ROM file is NOT an executable but rather an archive file that contains the executable and associated files. Assets are different from code. You don't compile them. It is possible to include files in ROMs without referencing to them.
There ARE references to what is presumably Luigi in the decomp. Just no model or texture file. I always found that strange because according to Nintendo, Luigi was removed just 4 months before the game's release. You would expect there to still be a model or texture remaining in the ROM if he was cut so late in development.
@coolboymew Holy shit. It's the level from the Space World 95 footage.