>As for CVS, whoa, that old? That means that technically, Nintendo could have everything a year after SMB? That's freaking wild
I doubt they were using it all the way back then. Judging from the leaked source code of the SNES and GameBoy games as well as a batch file hidden in the FDS BIOS, they were programmed and compiled on DOS. CVS is primarily a Unix program. N64 devkits run a Unix-like OS called Irix so it makes sense for them to use that and they probably stuck with that ever since.

>And it's kind of wild that Nintendo will practically the only Japanese dev that still has all this shit. Square apparently doesn't even have the Kingdom Heart source code and that was on freaking PS2
Well given that most Japanese games are developed for consoles, they probably assume that any re-release is going to be done via emulation and leaving source code is just opening themselves for leaks like this. So they just delete the source code. I guess Nintendo just assumed that they had better security or just took cues from Western devs preserving source code.

@xianc78 It's nothing that complicated, Japanese devs just weren't in the habit of using version control until very recently so where source code survives, it survives isolated on individual drives and backups (if there are any).
Follow

@allison
>Japanese devs just weren't in the habit of using version control until very recently
Doesn't really surprise me. Version control became popular during the rise of open-source and open-source is largely unheard of in Japan.

· · Web · 1 · 0 · 0
@xianc78 Not quite, proprietary devs have been using version control for a long time too. It's just that it was first developed on Unix and sort of grew up around that environment (and the commercial solutions for Windows like Perforce, SourceSafe, BitKeeper were/are $$$$$)
Sign in to participate in the conversation
Game Liberty Mastodon

Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.