I made more stuff work, or well, downloaded more stuff
I got Mummy Maze Deluxe out of an extremely dubious source that told me itself it was infected with a "generic" virus, huh. Probably nothing, but as far as I'm aware, viruses in Wine are no problems, so whatever. I had to find the serial number through serial sites, which are still online as of today. The game works like a charm
The problem however is with 3D Uz, it has a midi soundtrack, but I found a fix. You have to go download fluidsynth, in which my Linux MX package manager still impresses, cause it was there. Get that, then get the Windows midi soundfont
https://musical-artifacts.com/artifacts/713After this, run the soundfonts
fluidsynth -a pulseaudio /path/to/soundfont
Let that terminal window open and run the game in Wine and you have midi soundtrack, hurray!
The only problem is that the game is extremely old, made in Visual Basic 3? and the game runs on your CPU speed. There's an adjustable meter, but it only goes to 999, which isn't enough
For that there's 2 possible solutions:
1- The game creates a CFG file. The speed is stored in that, what if I enter a bigger number than the game allows? Problem? I can't decode it. I have no idea what to do here. Anyone have a clue?
2- I'm not a programmer, so this isn't quite for me. It seems that VB3 exes should be able to be reversed engineered perfectly, so you could do that, either reprogram part of the game so that it doesn't run on your CPU speed, or reprogram the part where you enter the number to adjust the speed so you can enter a bigger number. No idea if you'd be able to recompile it, or if the resulting mess would be even readable
Hmm
re: Linux Retro gaming via Wine