So I was not goddamn crazy, the damn upgrade screw you over? Goddammit

This Banana took forever for me to get as a kid

https://invidious.snopyta.org/watch?v=wQspd_6ppO8

@coolboymew
I can't wait for someone to create a DK64 decomp so we can finally fix this poorly coded mess of a game, especially that memory leak that made this game require the expansion pak in the first place.

@xianc78 Well, unless someone already looked into the code, as far as I know, we don't know if they eventually adjusted the game to actually make use of it the expansion pak outside of that
Follow

@coolboymew Even with the expansion pak, the game will still crash after around 10 hours (really only a problem if you are playing with save states). And it is still theoretically possible to bypass the no-expanison pak detected screen with gameshark codes, so we can see if the game really made use of the expansion pak and see how frequent these memory leaks happen.

· · Web · 1 · 0 · 1
@xianc78 Yeah, but wouldn't someone have done it by now tho'?

@coolboymew I don't know that much about GameShark, but I heard it took years to find a way to load Citadel from Goldeneye using it. I could imagine the same for this. And I think the story with the expansion pak came from a recent-ish interview, so someone might be working on it as we speak.

@xianc78 Isn't Citadel that removed level? I think the main issue there was loading the level without having to deal with constant crashing. As far as I've heard, N64 hacking is a bitch, altho' with the crazy Mario 64 editors and hack coming out, there has to be some sort of advancement there?

But still, that has to be way harder than skipping the expansion pak check

@coolboymew I almost never hear of DK64 hacking, so I expect the hacking community to be small compared to Goldeneye's hacking community which is probably at the levels of modding communities of most PC games at this point.

And even with a huge hacking community it still takes years to access or bypass something like the DK64 expansion-pak check. For example, the PAL and iQue versions of SM64 has a crash debugger that still nobody knows how to access. (The decomp is the NTSC version which lacks this debugger)

Sign in to participate in the conversation
Game Liberty Mastodon

Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.