@coolboymew going only by picture:
> western main character
A rugged, beaten up character both physically and emotionally, she carries the history of the world on her sleeve. You can see what she has gone through, even without knowing her initial state.
> japanese side character
A completely static character. A compilation of pandering clichés. Cutesy, sexy, yes. Ideal, almost unreal body proportions yes. Characteristic - no. Fanservice doesn't stand out in the crowd of fanservice, it turns out.
@coolboymew author is dead. I'm going by the picture alone.
@coolboymew also, any character is "made by ideology". Any and all of them. Ideology is just a system of ideas. Art is a representation of ideas. It's just that some ideas you're used to, and then it doesn't *feel* like ideology. And some, you're not. Then - ideology alert!
> the dude managed to shove lesbians and trans people in a post-apocalyptic game
And according to you, those shouldn't exist, or?... Because...
> And then outright told us about it on many occasions on how he designed the game's concept and it's protagonist all with a feminist agenda on mind
And this is bad how? Some people design this way, some do another.
> the man that gave Anita Sarkeesian an award he made up if you weren't yet convinced
Again, this is bad how? And what does it have to do with work in question? Don't answer, it's irrelevant.
> There's a stark comparison between making art and making politics to ungracefully push stuff.
Yeah. "Apolitical" art pushes politics you already agree with.
Yeah, even from your position. I would take a work that says ("pushes" as you say) something rather than one that says nothing. Because saying nothing is... Quite boring, don't you think?
@coolboymew
I don't have time for eassays, I have a job to do, so, I'll stop at one of the most popular:
> Super Mario RPG
Well-well. Mario world. There are ideas of monarchy (mushroom "kingdom", Peach is a princess, as well as Bowser is a king of his own kingdom), there is an idea of abduction of high elites and forced marriage sprinkled on top (both of which which was surprisingly popular in monarchies, albeit separately, by the way), the idea of war (koopa kingdom has a surprisingly well-trained army, complete with guns and airships, albeit it falls to one overzealous plumber), you get the idea.
@drq @coolboymew What you are saying is that any story that is set in a kingdom automatically promotes monarchism.
The Mario series has never said if Monarchism is good or bad. Bowser is stated to be evil but it has never been said what his ideology is or what he plans to do with the Mushroom Kingdom.
It's all left into interpretation. You can find countless theories online saying how one series is promoting this ideology when you can find another theory saying it promotes something else. The political messages of these stories (if any) are usually left to interpretation or sometimes as in-game choices.
> the Mario series in a completely different category than something like The Last of Us 2
I dunno tho. To me, they're practically have the same idea: "mushrooms do the damnedest things to people"