@coolboymew
I avoid playing video games in public because of this mentality. I almost drifted away from gaming during the 3DS heyday because how playing anything other than mobileshit, sports games, Call of Duty, etc was increasingly being associated with autism despite being on the spectrum myself.
I was in high school around the time and I noticed that it was the weird kids who play their 3DS systems in the hallways and most of their writing assignments were about video games as if they couldn't talk about anything else. They would also forgo driving to school during junior and senior year just to play their 3DS on the bus. It was enough to make even me cringe.
And then Pokemon Go and the announcement of the Nintendo Switch suddenly made gaming socially acceptable again. I guess most people are willing to play Mario Kart and Smash at parties. Also helps that the Switch is marketed as a home console first.
>The 3D function was good shit because then you could activate it and play Senran Kagura on the bus
I couldn't even see the stereoscopic 3D and I have two perfectly working eyes. Granted, I never actually owned a 3DS and only played demo units so it might differ for certain games, but it felt like a useless gimmick for people who are able to see it.
@coolboymew Does the 3D enhance actual gameplay? I remember Iwata saying that the stereoscopic 3D would finally solve the issues of depth perception in otherwise 3D (as in three-dimensional movement) games, but I never hear about it from anywhere else.
I'm unsure about the depth perception issue, but 3D Land has some kickass weird puzzle blocks section that looks completely flat until you look at them in 3D