> Spend 5 days tinkering with wayland/x11/nftables/wine/lutris/arch-chroot in order to run a Windows game sandboxed on Alpine.
> Drop the game after 10 minutes because it doesn't seem fun. :blobshrug:

@lanodan I hate how much garbage you need to install and setup in order to play games on Linux, but this effort wasn't wasteful. I learnt a few things and I've got other games I want to play. The setup seems reusable.

@ayo This kind of thing is why I wish some games would be a bit more oriented towards distributions so you could just use the normal package manager. (and in gentoo licences are a thing that you can accept per-packages, a proprietary game isn't the same as a proprietary driver)

@lanodan On the one hand, yeah, that'd be nice. On the other hand, there's literally 100k+ obscure games out there, packaging each and every one for every distro will not scale. This seems like a problem for which flatpak or similar platforms seem like a reasonable solution.

@ayo Sadly flatpak is a mess at portability.

Something like pkgsrc would probably be better, that said in reality there isn't that many *real* distros.
@icedquinn @ayo Same shit different take.

AppImage was quite supposed to be the best of the pack though but I'm still getting stupid things like missing libs (stuff I won't install of course) from it.
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@lanodan @icedquinn @ayo I think the real purpose is to be more like EXEs on Windows.

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@xianc78 @icedquinn @ayo We have static linking of librairies on non-GNU Unix. (thanks glibc for being broken)
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