gamedev
But if I do switch, then I have to relearn everything even if it would be much easier. The only reason why I didn't use an existing engine in the first place, was because I wanted to feel special.
But whatever, MonoGame is decent enough and I still think I can handle the shortcomings of using a framework over a full engine.
re: gamedev
@Binkle I use the MonoGame framework. My level format is just basically an XML file. I have a tilemap and then a list of objects. I have to manually write the XML files because I'm too lazy to make a level editor.
re: gamedev
re: gamedev
@Binkle Placing tiles isn't that bad because you have some visual representation, but placing objects is a bitch since you have no visual representation of the non-tile objects.
For my next project, I'm considering creating my own (non-XML) format because I fucking hate DOM.
re: gamedev
re: gamedev