@xianc78 I believe so

https://bennvenn.myshopify.com/products/joeyn64-cart-flasher

Yet to try it myself, so it says it does

What's amazing tho', is if you have a recent Chinese bootleg, you can simply flash it however you like

@coolboymew I think it would be really useful for Harvest Moon 64. That game never tells you anything about character affection, completion, etc. With that, you could just dump the save file and analyze it in a hex editor.

@xianc78 it does tell you affection with the heart icon, (Fun fact, there's 0 limits per day in this game, that or Karen was misprogramed, so you can show her a dog indoor infinitely and have her fall for you day 1) but yeah, you could probably afford to do some editing here and there. And IIRC you have glitches where you can permanently lose or make your baby invisible, so you could probably fix it

I do wonder if there's a editor for it already tho'

@coolboymew They only show affection levels for the bachelorettes. All other NPCs have it too but it's never seen.

>I do wonder if there's a editor for it already tho'

The game's ROM hasn't been analyzed until recently (I don't know why). So, I doubt it.

I actually tried view the ROM in a hex editor myself once just to look for unused text, but I realized that the game's text isn't even in ASCII. It's either compressed or was written in some proprietary/unconventional text system.

@xianc78

>All other NPCs have it too but it's never seen

I didn't actually know that. I've ignored most of 'em

>The game's ROM hasn't been analyzed until recently (I don't know why). So, I doubt it.

Because apparently N64 hacking is a massive pain in the ass for some reasons. Altho' I'm still surprised as Harvest Moon 64 is a massive cult game

If you're adept at hacking, I'd love someone to dig deeper into Mischief Makers, but I also have some mystery with Claymates on the Snes, but it will probably amount to nothing
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@coolboymew I'm really only good at abstracting text, but that's something anyone can do with a hex editor. AFAIK the only way to abstract models (regardless of format) from N64 ROMs is via a plug-in for the 1964 emulator and even then you can only abstract models that have been loaded to RAM while the game is running. I can only assume that each N64 game stores their models differently, which means that you also need to study the model format for each game.

I also think that analyzing N64 ROMs can be a pain because being 3D games on a cartridge also means that they are most likely compressed in some form. I know SM64 was compressed in a common compression algorithm but there were a lot of creative compression algorithms throughout the N64s life, so reverse engineering those is going to be tricky.

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@xianc78 ahhh I see

I do remember checking out Cen's (spelling?) work on OOT and they were digging deep into the game for hidden models. I believe they found some that weren't even normally indexed by the game or something

@coolboymew Yeah. One model was in SM64's model format. Apparently, it was from when the game was running on an unmodified SM64 engine.

@xianc78 I just opened the bomberman 64 save files in an hex editor and it actually had "Baku" at the beginning
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