@djsumdog @icedquinn @lanodan @hj I think GameMaker before it was GameMaker: Studio would cross-compile their games into Delphi. But now, they apparently compile to C# (haven't looked into it any further).
@icedquinn @djsumdog @lanodan @hj @parisc I use MonoGame but only for 2D stuff. I think the shader problem is still there. Last time I checked the official documentation has a tutorial for compiling shaders on Linux using Wine.
@parisc @icedquinn @djsumdog @lanodan @hj I think it could serve a nice middleground for those who don't want to work with a full engine while still not wanting to get into the very low level workings of OpenGL or Vulkan. I'm currently working with 2D right now but I would love to move on to 3D at some point.
I would really like to try to create a psuedo-3D engine. Maybe using something like raycasting (the algorithm used for Wolfenstein 3D) because it doesn't seem that hard to implement. With raycasting, everything is happening in 2D but you are seeing a 3D representation of it.
@icedquinn @djsumdog @lanodan @hj The engine is also a mountain of duct tape on top of an old codebase. It's really showing it's age like having game speed being tied to the FPS.
I often hear people say that it's the GameBryo of indie game engines.