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@ChristiJunior @ArdanianRight If they just moved on to the GameCube without the IP change they could've had more time and resources to polish it. I think the main problem was trying to have a Zelda-size game on top of having full voice acting, all while doing it on an N64 cartridge which can only hold 64MB max.

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Game Liberty Mastodon

Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.