I was just thinking about the noise pattern that you can see in this screenshot from Alone in the Dark 2 where it is used to give the jacket, hair and mustache some detail.

I remember it appearing a lot in low-polygon #3D and #VR graphics in the early to mid 90's and I never did learn what it was called.

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@polychrome Reminds me of the static you see in 3D models in TempleOS.

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