gamedev 

Worked more on the level editor. I got a basic HUD displaying the current tile. Still, no objects or saving/loading.

re: gamedev 

@xianc78 Back in university I too made a level editor from scratch, but nowadays I use Tiled. Have ye checked it out? :blobcatcoffee:
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re: gamedev 

@mergan I've heard of it and I know that MonoGame has an extension for it, but I prefer something that it optimized for my game and not something generic. Plus, I already have been working on this game for over a year and I already had a level format for it already (I've been painfully hand-writing XML files for the longest time).

And I just find writing games including the level formats, physics, AI, etc "from scratch" much more rewarding. Otherwise, I would be using a full engine like Godot or Unity.

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re: gamedev 

@xianc78 I do agree it feels more rewarding to do everything from scratch-- but it does take longer. :blobcatthink:
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