I rant about how it's almost impossible to find webdev job these days that doesn't require you to know a dozen different frameworks (both frontend and backend).
Gamedev is nothing different in that regard.
Even if you look up Unity jobs in C#, there are plenty of those, but they all require you to also have experience with native mobile app development (both iOS and Android), experience with 3D modelling AND spriting, experience with multiple webdev frameworks, and experience in server deployment.
Like if this would have been the task of a C# scripter in Unity...

@ryo I've never even touched Unity. I use MonoGame which is an open-source implementation of XNA.

@xianc78 I'm in the process of learning Godot, but I simply used Unity to show the state of gamedev jobs in current year, since there's so much of it nowadays.
There might be some C++ jobs at AAA companies, but apart from C++ and Unity (and maybe Unreal), I really doubt there's much else when it comes to available gamedev jobs.
Especially given how new Godot still is, it might take a couple years before we start seeing any demand for that one.

@ryo I honestly don't want a gamedev job, especially with how the current game industry is (language/engine/framework choices aside).

@xianc78 The aim should be at either the very tiny ones, or your own game studio I think.
The establishment is pretty much dead, yes.
Though I do have a bit of experience with Nintendo Switch game development (though never released anything yet), and Nintendo is basically what PlayStation used to be, while PlayStation is basically what Nintendo used to be.
So Nintendo Switch is perhaps the only console left worth developing for (and also the only console worth buying anyway).

@ryo
>So Nintendo Switch is perhaps the only console left worth developing for
You can still develop homebrew games for older consoles. There are tons of libraries for them. But consoles are pretty much dead to me. Yeah, there's Nintendo but I don't expect them to be worth supporting much longer, and you still have to follow and agree to their licensing agreements just to get your games on their.

I honestly think there is nothing wrong with staying PC-exclusive. If you can't game on PC then I don't know what to tell you. This isn't the 90s anymore where you have to configure a bunch of shit just to get your game working properly. Every computer has an HDMI port and every gamepad uses either USB or Bluetooth so you can easily play PC games console-style and we have handheld gaming PCs like the GPD Win and the Steamdeck for portable gamers, so I don't want to hear any excuses about "muh authentic experience".

And you don't need the latest hardware to have a good time. I still have a blast gaming on a toaster even if it means lowering the settings. This especially shouldn't be a concern when it comes to indie games.

@xianc78 The reason why the Switch is the only console left that's worth supporting is because of their handsoff approach towards 3rd parties.
They will only deny your submission if they find breaking bugs during their test play, but then they just tell you to fix it, and then resubmit (which by itself is quite a painful process).

The most painful part in my experience publishing DSi and 3DS games was preparing a user manual.
Not a problem if you have a team behind you, but pretty exhausting if you're all alone.

But besides the Switch, I too play only PC games and retro games.
No mobile games, every single mobile "game" is either a puzzle game littered with ads, or a LOYVE SURVICE which they can deprive you from access by shutting down servers after some time, or the ones they released back in 2008~2010 that are just unplayable due to having buttons ON the screen, having fingers covering much of the action, and on top of that being hard to press too.
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@ryo You also have to pay to get the ESRB, CERO, PEGI, etc to review and rate your game, and I just don't want to pay the extra fee for that. Video game, movie, TV, etc ratings are bullshit. Just slap a "parental advisory" warning if your game has mature content.

Nintendo also asked to remove a Ruby interpreter easter egg in one game despite the fact that the interpreter in question was sandboxed and thus poses no security risks. I find that bullshit because a lot of games have hidden Unix terminals, BASIC interpreters, etc as easter eggs.

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@xianc78
> You also have to pay to get the ESRB, CERO, PEGI, etc to review and rate your game

No longer the case for digital-only games.

> Nintendo also asked to remove a Ruby interpreter easter egg in one game despite the fact that the interpreter in question was sandboxed and thus poses no security risks.

Yea, I agree that was pretty bullshit.
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