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@BlinkRape @coolboymew The game was made by writing corresponding C code to a LTTP disassembly. It seems like it uses emulator code for the audio though.

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@xianc78 @BlinkRape I'm guessing having to build up the song from samples is probably a massive pain in the ass, so they decided to emulate the music instead. I dunno how it ultimately work for Snes, but I know that .spc files are more or less literal RAM dumps, which is why your ZSNES save state files works in SPC players. For N64 USF, they have a central file with all the instruments, and very small files that I assume contain the song data, probably way more doable when converting shit
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