Packaging .NET programs into self-contained applications creates a huge fucking mess.

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@RabbiChaimNosenberg I'm on Linux. I program games in C#, but I am a Linux user.

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Sorry, Mr. Sneed. I'm pretty sure faggot OP would like his vidya to run on actual platforms.

@RabbiChaimNosenberg Never heard of it. I do know some C and C++. I even tried C++ with SFML once but I gave up on it.

Yes. Do it anyway. You cannot be a good code monke without understanding space and time complexities and tradeoffs.

@RabbiChaimNosenberg I'll consider it. I was planning on doing a dungeon crawler after I publish this vertical shmup. I don't know if I can do it if I switch languages though.

@RabbiChaimNosenberg Okay. I just ordered an SFML Game Programming Book online. I already know the basic and intermediate concepts of game programming, so switching probably isn't going to be that hard. I already did that once (Python to C#).

@xianc78 @RabbiChaimNosenberg memory management is not so bad once you get over the hump. It just takes a bit of practice and the lessons are more hard-learned than a lot of other programming lessons

@xianc78 @RabbiChaimNosenberg I got all the way to trying to run cmake before I realized the project was C# written. Probably would have had build issues on powerpc anyway, but I am intrigued to try it.

@wrongthink @RabbiChaimNosenberg Yeah. You need to run dotnet build in order to compile it. I'm probably going to move away from C# because it's Microsoft controlled and bloated. I've been doing game programming for almost a decade and understand the basic concepts so switching shouldn't be that hard. I've already ordered an SFML programming book.

The game itself is pretty generic and uninspired though. So don't expect anything special. I mainly made it to practice enemy patterns.

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