i've been trying to contemplate how a cyberpunk type game works without combat

it's sort of a puzzle.
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@icedquinn Stealth missions (like the ones in Zelda where getting caught means you have to start over) where you break into futuristic government and corporate offices to hack into their computers without getting caught.

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@xianc78 well. the current design is basically just the animal crossing house simulator :blobcatgoogly:

haven't put much thought in to combat. it's a common theme but i dunno about it. i think combat in these days is actually quite short lived.
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