When a bug exists in libre software: Send patch/bug-report to it, or direct the relevant people on how to fix it. (Shit can still happen but it's rare)

Meanwhile when a bug exists in proprietary software: Get users complaining to you instead of said software because user support is typically a very expensive premium. And situation is typically stalled right from the start.
Let's pick an example that's probably not controversial.

If I find a bug in a Unity-based game I can basically just throw away the software, if I would be a game dev I would have to hope that I could workaround it, fixing Unity not being an option.

Meanwhile if I find a bug in say SDL, I can just fix it or see with anyone else to fix it. I've done that quite few times already.
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@lanodan Unity is proprietary but they do offer source code if you have a premium license.

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