@coolboymew Yet nobody bothers to preserve and emulate the old iPod click-wheel games.
@coolboymew iPod Classic and iPod Nano (I think there were other models as well) had them. Apple discontinued them in 2011.
They were basically on par with Java flip-phone games but used the click-wheel so they were even more limited.
@coolboymew I don't know if they were Java programs. I don't know Apple's relationship with Java, but I bet they used something proprietary or their Objective-C language. From what I've heard, the games were all zip files with a different extension.
But mobile games, PDA games, etc from the pre-smartphone era desperately need to be preserved. It feels like people forgot that those games existed.
@coolboymew PDA games might be easier to find, but feature phone games is probably a different story. Most of them didn't have Wi-Fi and carriers would charge you for even browsing their catalog, so most people didn't bothered to check them out, unless you can side-load Java applications via USB or PC removable storage.
@pawlicker @coolboymew Not all of them. The only feature phone I had couldn't sideload.
@pawlicker @coolboymew I had a Samsung Brightside. I don't think it was Java based.
@pawlicker @coolboymew I didn't even know what Brew was when I still used that phone. Not like I care about mobile games anyway.
It seems like fangames made more of an effort on those phones. There was a fan-remake of Zelda 1 using graphics from Minish Cap being developed for Java phones (I played it on an emulator), but the developer quit after having a daughter.
>54 games
>Seems to be mostly inferior version of stuff
I can see why nobody bothered
And if they're just basic Java like most other cellphones of the era, they might be "emulated" already