Honestly, the biggest roadblock for me in gamedev is art. I've always been a terrible artists and sites like OpenGameArt either don't have what you are looking for or have art that was made by someone who clearly doesn't know how sprites work. And even if you do find something, it ends up not mixing well with your artstyle.

Music is even worse. Not that many people compose free to use music for video games. The music selection on OpenGameArt is proof of that. I can't even bother to learn music theory and I don't know how self-taught musicians are able to do it. Not to mention that these musicians sometimes don't make their music loop properly. I've even seen some of them add fucking fade outs in their music.

Now you may ask "why don't you just hire someone?" I'll tell you why, I'm cheap and even then, artists are fucking stubborn from what I can tell. If you don't let them have creative freedom, then they won't work for you. Not to mention that some specialize in a certain artstyle, so it is hard to find the one you are looking for. Also, in this political climate, I don't want to be associated with what any of my artists say, and I have no control over them.

That said, if you have unused sprites, music, sound effects, models, etc laying around, please consider uploading them to sites like OpenGameArt or itch.io.

@xianc78 I'm lucky with the music part because I have a friend who has a band and he's stuck in a dump country I'm sure he'd love to be able to go somewhere

Art? Yeah there's a reason I'm learning that myself
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@PhenomX6 I'm learning to draw. My dream game would probably require hand drawn art because the designs I want probably won't translate well to pixel art form. Even then, it's probably going to be simple. Something like what you saw in a lot of flash games and flash cartoons during the early and mid-2000s.

The only problem is that hand-drawn sprites have a loose nature to them which may make it difficult to program for, especially if you're not using an engine. Recently, I saw this video tutorial on making hand drawn sprites. This guy draws his art on grid paper, scans them, removes the grid using the threshold tool in GIMP and then colors them. It probably makes stuff a lot easier and cheaper since you don't have to waste money on a graphics tablet.

invidious.poast.org/watch?v=KF

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