Quite like how doujin culture is typically very close to open culture in terms of community, fan works and licensing but I wish it would actually be libre.
(Like pretty sure a ton of us would port HoloCure and Idol Showdown to a whole bunch of platforms instead of it being just Windows, plus fix a whole bunch of bugs)
That said even then it could happen even when not originally intended, as seen with Cave Story for example: https://www.cavestory.org/download/cave-story.php

There's literally a port for the Ti-Nspire…

@lanodan They had to rewrite the engine though. You can even do that with proprietary commercial games provided you don't distribute the original program and files.

@xianc78 Yup, that's what I meant by not originally intended.

There's quite a few engine rewrites out there but typically not to as many platforms, it usually ends up being Linux/Windows, which is great but I prefer to give the best examples ^^

@lanodan I think we are going to see more decomps and enhanced PC ports of console games in the coming years.

@lanodan Super Mario 64 was decompiled and ported to PC a few years ago and has a few mods that give it HD graphics. Ocarina of Time also was ported to PC recently. There are a TON of decomp projects for console games from N64 to modern systems.

zelda.deco.mp/

@xianc78 N64 at least emulates nicely but HD Graphics and more modern systems sounds great.

That said decompilations aren't rewrites specially from a legal standpoint (proprietary code stays proprietary, source code or not) so I'm not so sure about it's future.

@lanodan I don't know how they get away with it. Nintendo couldn't take them down. The decomp for Zelda OOT is even released under the GPL and from what I can tell, it compiles to the original ROM 1:1. You still need to provide the original ROM for assets though.

@xianc78 There's no COPYING/LICENSE file in https://github.com/zeldaret/oot and other than the readme I'm simply not going to check files, because by default for my jurisdiction it's proprietary.
@xianc78
https://github.com/blawar/ooot#license
>original upstream repo is the decompilation

I guess I'll pass this one as well, gamers challenge understand copyright.

@lanodan This Link to the Past one should be safe though. The original game was written in Assembly. This was written in C after reverse engineering and is not binary equivalent and it's been ported to PC.

github.com/snesrev/zelda3

@xianc78 Yeah, that one seems fine, at least for the standpoint of France/EU (no hard clean room requirement when interoperability is involved, such as a PC port).
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@lanodan There is also one for the Wind Waker. Also just a rewrite of the source code, not a 1:1 decomp, only using a disassembly as a reference.

github.com/nbouteme/WindWaker-

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