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Okay, I've been neglecting on a Windows port for my SFML game, Distant Ruins for quite awhile now. If anyone is willing to do it, that would be appreciated. You should be able to compile it with MinGW. The build.sh script can easily be converted into a batch file with a few modifications. Run it and you should be able to get a working Windows executable.

Let me know if you are able to do this.

codeberg.org/xianc78/DistantRu

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And no. I will NEVER make a macOS port of any of my games, even if you email me a macOS DMG, especially given that Apple loves to break compatibility every few years. I'm sticking with ONLY Windows and Linux ports. Maybe I will port my games to more obscure operating systems like BSD or Haiku, but I WILL NOT support Apple. It's already bad enough that I have to have Windows ports in order to have a decently sized audience.

Also, I will not port any of my games to mobile either.

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